Verone Cloud

Verone announcement post: “An ecosystem of products”, with Minecraft, Cloud VPS and Dedicated as stacked server blocks
Announcement post for the product ecosystem: Minecraft, Cloud VPS and Dedicated.

Outcome

Verone launched on Instagram and TikTok from a zeroed account and no media budget. Instead of competing on specs like the rest of the category, the content spoke to the player's pain, reached two days close to 200K TikTok views, and kept growing for two months after launch.

≈200K
TikTok views in a single day, twice
5.1M
views across both networks
Zero
paid media investment

Context

Verone Cloud is a Brazilian high-performance cloud infrastructure provider, running its own hardware in colocation, with Cloud VPS NVMe, Minecraft hosting and dedicated servers with always-on anti-DDoS. When I joined as Partnership and Creative Director, the company had a strong technical offer and close to no public presence: a zeroed-out Instagram and TikTok account, in a market that talks almost exclusively in specs, uptime and benchmarks.


My role and contribution

I lead the entire creative front at Verone: communication, product design and brand identity, making sure the company's presence matches the level of the infrastructure it delivers. On the commercial side, I focus on new business in the B2B segment, attracting institutional partners and clients for dedicated machines and infrastructure, and building the decks and onboarding material for cloud, telecom and dedicated infrastructure partners.

Scope: Creative direction · Brand identity · Content strategy · Partnerships

Challenges

No public presence

A zeroed-out account on Instagram and TikTok, no paid media history, and no existing audience to launch into.

A market that only speaks specs

Every competitor in cloud and game hosting communicates the same way: uptime, benchmarks, technical sheets. Sounding like everyone else was the default outcome, not a risk to design around.


Visual identity

The brand sits on one line: serious infrastructure with game energy. Companies that need SLAs and Minecraft communities that need stable ticks talk to the same brand, so the system is one palette, one type pair and one visual pattern, and only the vocabulary changes. Dark-first and almost black, a single purple doing all the work, monospace for anything that is data, and generous whitespace instead of decoration.

Verone
Verone
Logo for dark and light backgrounds.

Palette

Brand
#6441E8
Brand bright
#8B6DFF
Brand deep
#150079
Background
#0A0A0F
Text
#F4F4F6

Typography

Serious infrastructure. Power to spare.

Instrument Sans · headlines and body

NVME GEN4 · ANTI-DDOS · 2–64 GB

JetBrains Mono · specs, metrics and technical labels

Media kit

Verone symbol over layered purple shapes
Discord server cover.
Verone logo on purple with “Acesse já: verone.cloud”
Banner for the partnerships channel.

Content

01
Read the market, not the product

Before any video, I mapped how the category actually talks: specs first, person second, always. The gap wasn't a missing feature. It was a missing voice.

02
Choose the pain over the pitch

Each video was built around a real behavior that anyone who runs a server recognizes immediately. The hook was never the product. It was the pain.

03
Direct the creative, not the camera

The videos were scripted, shot and edited by Gustavo. My part was creative direction: guiding feedback and creative changes across each round so every piece stayed on the player's pain, held attention in the first seconds of Reels and TikTok, and was made to be shared, not just watched.

04
Launch with zero paid media

The account went live during launch week with no media budget behind it, testing whether the content itself, not distribution spend, could carry the reach.

05
Keep the cadence, then measure

After launch, the account kept publishing in the same language and was tracked against Instagram and TikTok insights and the site's own analytics, keeping reach and revenue as separate claims.

Reel covers from @veronecloud. The language is the game's: the brand shows up as part of the scene, not as the opening pitch.

Results

Launch week

1,384,127
views in 7 days
193,022
interactions
5,422
new followers
99.3%
of reach from non-followers
5
videos
Zero
paid media investment

60 days later

The launch wasn't a one-off spike. Two months on, the account had kept growing, and the pace was speeding up rather than fading.

5.1M
views across both networks
18.6K
followers across both networks
154K
shares
Instagram90 days
3.9M
reel views, from 18 reels (~217K per reel)
1.7M
accounts reached
138K
shares
73K
saves
13.1%
interactions per view
13,582
followers
TikTok60 days
1.2M
post views
10.8K
profile visits
75K
likes
16K
shares
7.7%
interactions per view
5,060
followers

TikTok, views per day

≈200K in a day
Aug 16Oct 14
Two peaks close to 200K views in a single day in the second half of September. After them, the account held above its starting level. Redrawn from the TikTok Analytics chart.

Speeding up

64%

of the 90-day reel views came in the last 30

72%

of the reels were published in the last 30 days (13 of 18)

Who follows

13–1729.1%
18–2432.6%
25–3427.8%
35+10.6%

Young, Brazilian and the exact Minecraft audience the product is built for, reaching well beyond the Southeast.

61.7%
aged 13 to 24
97%
in Brazil
90.7%
men
14.8%
in Fortaleza, Manaus and Salvador

From feed to site and community

The site receives an audience that speaks the networks' language: mostly mobile, and heading straight for Minecraft.

7,674
site visits in 12 days
682
visits per day
76%
on mobile
35%
went through the Minecraft page
3,500
members on Discord

The site doesn't record traffic source yet, so the link between the networks and the visits is consistent (mobile, Minecraft) but not measured.

Sources: Instagram exports via Edits, Jul 16 – Oct 14, 2026 (90 days); TikTok Analytics, Aug 16 – Oct 14 (60 days); the site's own tracking, Oct 4 – 15. Windows differ, and someone may have watched on both networks, so the combined totals are orders of magnitude, not a single-period count.


Next moves

01
Measure each channel

UTM links in bio and posts, and a code per network, so each channel's result can be attributed instead of inferred.

02
Repeat what spread

Study the two September peaks and keep cadence on the formats that generated shares.

03
Send people to the right page

Link in bio straight to the Minecraft page, where most of the audience was already heading.


Learnings

Before this launch, I treated content strategy and brand positioning as separate tracks: one about growth, one about identity. Verone Cloud collapsed that distinction. The reach came from the same decision that defined the brand voice: speak like the person living inside the server, not like the product spec sheet next to it. Sixty days later the audience is bigger, more engaged and precisely the one the product serves. Reach solves the top of the funnel; the next chapter is measuring each channel end to end, starting from the same principle: understand what the other side lives through before showing what you do.

Partnership and Creative Director, Verone Cloud · Felipe Arena